Fighting for glory and sake.
Every Samurai card is your own board of game. When dead you'll turn your card to become an Enma Spirit.
Minion card – Ready to everything for their master
Provided with Attack, Defence, Step (distance of hit) and Movement features.
Event card – Moves of the great fighters
Every card has the description of an event and its effects.
Item and Weapons cards – Invaluable helps
Every object card has the description of its effect that may be everlasting or one-shot.
Every weapon card has the picture and the name of the weapon and its values for Attack, Defense and Steps (distance of hit).
Interruption cards - The unexpected is right behind the corner
Use them during other players' turn to produce the specified effect. They don't get counted in the amount of cards usable during a single turn.
Other components
In Sake & Samurai you'll find many more pieces to play. Beside location cards and sitting counters you get: sake drink counters, to measure drunkness of warriors; step counters, that show the distance between a samurai and the next one; and useful reference cards with all the symbols of the game.
 
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